We won't stop at 'Okay, this is Cuba, it's going to be a bit difficult'. It's not a strategy, but it naturally leads us to look where others won't. "So it means 'no rules, just games' not 'some rules, just games'. "The PID Games motto is 'no rules, just games'," Peyrat says when asked whether the strategy is intentionally to look for debut games, marginalised developers, and/or titles that explore underrepresented themes and subjects. I like the idea of giving small studios their first chance" "We're a small team, we're fast, we're fun, and we like challenges. "We've had our eyes on this lad since he was a student," Peyrat says, adding that Gravity Circuit is "Megaman, but better."Īll these games have one thing in common: they're all debut games and/or titles that champion representation of marginalised identities or communities. Other upcoming PID Games titles include Lempo, inspired by Finnish folklore and mythology, Saviorless, which Peyrat says is the "first ever indie Cuban title," and Gravity Circuit, the first title from Domesticated Ant Games, a solo dev from Finland. "It's actually funny because the CEO was an intern at our company and I was like 'Come on, show it to me', I saw it and I signed it," Peyrat smiles. There's also Elypse, an upcoming platformer that, again, is the first game of a French studio (Hot Chili Games). It's all about the games!" PID Games' Stanislas Jun PeyratĪmong such games is Skábma: Snowfall, which we talked about earlier this year as writer Marjaana Auranen told us about the emotional journey of reclaiming and retelling the nuances of Sámi culture.īut PID Games portfolio also includes the recently released Bibots – the first game of French studio Square Squid – or Vernal Edge, a pixel art metroidvania due next year and the first game of American team Hello Penguin. Obviously Plug in Digital and Dear Villagers, no one knew PID Games, which was okay – especially since my strategy is to push the studios forward, not us really – but we grew quite a lot just because we have good games. "And now we're nine, so that's where we are in terms of growth. "At first I was alone, for about a year, doing marketing, producing, and leading the label," recalls PID Games' brand manager Stanislas Jun Peyrat. Over the last two years, PID Games has grown to become a solid publisher with a portfolio of over 40 indie titles across PC, console, and mobile, whether published for the first time or ported to a new platform. The label was behind the successful launches of Bury Me My Love in 2019 and The Forgotten City in 2021, among others.īut by Dear Villagers' side stands its younger sibling, PID Games, a smaller label unveiled in November 2020 as the publisher of Ustwo's Alba: A Wildlife Adventure. Indie publisher Dear Villagers (previously known as Playdius) is arguably the most well known business segment of distributor Plug in Digital.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |